3/17/2023 0 Comments Protopie vs principleLuckily, the deciding argument was that Figma was still a free prototyping tool at the time. A few years ago, while working on one software project (for pure decency, I won’t mention the product’s name) I fought a long battle to convince decision-makers that Figma is a much better prototyping tool than Photoshop. To illustrate this better, I’ll share an anecdote from my past ( unsuccessful!) job. I’ve noticed that people tend to be scared to create interactive prototypes and want to bypass this stage altogether because they do not fully understand the idea behind prototyping software. However if for some incomprehensible reason the prototyping stage is omitted in the design process, you expose yourself to a high risk that the final product will be a flop. This way you’ll reach your potential users way before the app is released. There’s no better and more effective way for user testing than introducing prototyping in your UX design process. Prototype design seems like a lot of work. Similarly, the desktop version shouldn’t be tested on a little phone screen. If you test a mobile app, it’s best to do it on a smartphone, not emulators in the browser window. attractive transitions between screens) often distract people who will struggle to focus on anything else. Unless you want to specifically test those, micro-interactions (e.g. A thorough description precisely defining what users will focus on, what is the test assumptions and what conclusions are expected. It’s better to break complicated features into smaller testing sessions. Same reason as above – beginner users may be too overwhelmed. the tested feature shouldn’t be too advanced.Otherwise, you will distract the user’s attention, and we know it can be very fragile and difficult to maintain. If you want to test adding a product to the cart and checking out, you shouldn’t provide additional options that will blur the experience (e.g. What web prototype components do I need to prepare before testing?Ī well-prepared prototype requires several things: “All roads lead to Rome”, and in fact, both lead to the same thing: obtaining feedback, verifying assumptions, and launching the most valuable product that will attract end-users. Therefore, I believe that you will obtain the most valuable feedback only with prototypes built with ready UI because it gives more immersion to the entire testing process.Īnyway, no one said that the UX and UI phases cannot be intertwined. This will have a big impact on final conclusions. So even if they test a high-fidelity prototype based on mockups, they may feel lost and confused about what to do with it, since there are no colors, no text, no graphics. You should take into account that 90% of users participating in testing digital products are regular folk who may not comprehend the concept of mockups (and they don’t have to). This may cause users to have problems with providing you with reliable feedback. I’ve noticed that the downside of this approach is the relative lack of realism in the presented solution. Establishing what your users want equals moving forward with successful apps My coworkers, Magdalena and Małgorzata, have already written brilliant articles on the design discovery phase, and I highly recommend it The data collected during the discovery phase will be initially verified during the prototyping phase by customer feedback. Remember, that user requirements and expectations related to your app have to be researched before anything else in the design process. HINT! What may seem like a good idea to the UI/UX designers and development team, might not necessarily seem attractive to the end-users. Thanks to this, you create immersion and the user can feel as if they were actually using a working application. Then it’s off to test the results on IT’s friendly lab rats Pinkys and Brains, a.k.a. Some argue that prototyping apps is the last phase in UI when all the designed elements “come together”. The evergreen question with no set answer. Is prototyping apps part of the UX or UI process? Experts divided, as usual Team User Interface
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